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Timothy Jordan

Technical Executive | Developer Relations, Open Source & Platform GTM

Technical executive and engineering leader with 20+ years of experience building world-class developer ecosystems at global scale. Proven track record of scaling massive, multi-disciplinary organizations of technical creatives during a 16-year tenure at Google, combined with recent leadership driving high-velocity product and strategy transformations for cutting-edge developer platforms. Pioneer of the “Agent-Led Growth” (ALG) business motion, specializing in building developer interfaces optimized for both human creators and AI agents. Handled strategy, content, and programs for thousands of platform launches; delivered hundreds of tech presentations in dozens of countries for millions of developers. Background combines computer engineering, theater, and teaching to improve life through technology and art.

  • Business Motions: Agent-Led Growth (ALG), Developer-Led Growth (DLG), Product-Led Growth (PLG), Developer GTM Strategy, Ecosystem Scale
  • Leadership & Organization: Global Org Design (multi-disciplinary teams of 500+), Cross-Functional Alignment, Budgeting
  • Developer Platforms & DX: Developer Interface Design (APIs, CLIs, SDKs), AI-Agent Readability, Developer materials and docs
  • Open Source & Media Operations: Corporate Open Source Governance (OSPO), Digital Media Production (Google Developer Studio)

Experience

VP, Developer Experience
Vercel October 2025 - April 2026
  • Shipped Agent-Led Growth (ALG): Defined and executed the company-wide strategy for ALG as a new business motion alongside standard PLG, establishing how AI agents discover and adopt developer tools. Developed the “agent readability” spec, discovery through AEO, and product changes for an agent-first DX. Drove a 4.2x growth in agent deployments and a 4.7x increase in agent-originated production deploys within a 6-month cycle.
  • Optimized Core Docs Infrastructure: Re-engineered the core documentation platform, slashing the payload from 7MB to under 1MB (an 85% reduction) while growing pageviews 22% YoY, unique visitors 68%, and Knowledge Base traffic 54%.
  • Automated DevRel Workflows: Shipped internal AI agents to automate developer feedback tracking, write technical documentation, and handle community interactions at scale.
Director, Developer Relations & Open Source
Google May 2021 - October 2025
  • Managed Executive Footprint: Held operational accountability for a global organization peaking at 500+ total personnel (200+ FTEs) across dozens of international offices; personally approved 1,697 product and platform launches.
  • Led Global Developer Ecosystem Strategy: Directed developer platform experience, global outreach, and ecosystem strategy to accelerate adoption, streamline onboarding, and improve developer retention across Google’s portfolio.
  • Pivoted Frameworks to AI DevRel: Transformed the TensorFlow DevRel organization into a comprehensive AI DevRel practice, expanding coverage across open-source AI/ML frameworks, Generative AI APIs, Open Models, and developer orchestration tools.
  • Governed Corporate Open Source Strategy (OSPO): Assumed executive leadership of the Open Source Programs Office; oversaw Google’s company-wide open-source footprint, managing all OSS releases, internal strategy consulting, contributions, policy compliance, and industry relationships.
  • Built Internal DevRel Practice: Founded and deployed Google’s first-ever Internal DevRel organization to optimize developer experience, tooling feedback loops, and platform velocity for Google’s internal engineering staff.
Developer Relations Senior Staff & Head of Core Platforms
Google June 2015 - May 2021
  • Built Multi-Disciplinary DevRel Practice: Established a new company-wide organizational model to embed cross-functional teams around scaling platforms, managing disciplines across Developer Advocacy, Developer Engineering, Technical Writing, Program Management, and Instructional Design.
  • Founded & Scaled Core Platform Teams: Built, staffed, and launched the initial, dedicated DevRel organizations for Google’s foundational developer engines: Flutter, Firebase, and TensorFlow, while scaling existing footprints for Maps and Material.
  • Governed Company-Wide DevRel Discipline: Drove long-term institutional improvements for the entire cross-company DevRel function by co-authoring the official Developer Relations Engineer (DRE) role profile, launching a standardized metrics program, maintaining role oversight, and founding the annual internal DevRel Conference.
  • Managed Global Developer Advocacy: Directed all Developer Advocates and owned the Developer Advocacy discipline across every developer platform at Google, scaling outreach through events, social media, and the expansion of the in-house Google Developer Studio.
Developer Relations Manager for New Form Factors
Google February 2014 - June 2015
  • Founded Emerging Tech DevRel: Built and managed a new global Developer Advocacy team from the ground up to drive early awareness and adoption for Google’s nascent form factors, including Android Wear, Android Auto, IoT (Brillo/Weave), beacons, Android TV, and Chromecast.
Director, Developer Relations & Open Source
Google January 2010 - February 2014
  • Owned Google Glass Developer Narrative: Served as the technical launch advocate for Google Glass, responsible for all developer outreach, executing the first public live demo of the hardware, and driving early platform experience and technical partnerships.
  • Launched Google Social Web Platforms: Led developer introduction and ecosystem growth for Google’s social initiatives (Google+, the +1 Button, Buzz, and Friend Connect). Acted as technical owner for the partner pipeline, securing integrations with top-tier Fortune 500 enterprises.
Early Career History
  • Academy of Art University, Instructor (Advertising, Web Design, New Media) 2008 – 2010
  • Dmax Imaging, Engineering Lead (Full-stack software and infrastructure) 2008 – 2010
  • Freelance, Full-stack Designer & Engineer (Boeing, Texas Instruments, Gloria Ferrer) 2004 – 2010
  • Digital Media Academy, Instructor (C++ Game Programming, Advanced Flash, Final Cut) 2006 – 2009
  • UC Santa Cruz, Lecturer (Media Design for Live Theater, Radio Broadcasting) 2003 – 2007

Education

  • M.F.A., Digital Arts and New Media, University of California, Santa Cruz 2004 - 2006
  • Theater Arts Graduate Certificate, University of California, Santa Cruz 2003 - 2004
  • B.S., Computer Engineering, University of California, Santa Cruz 1998 - 2003